AI Insights · Timothy · January 2022
Top 5 Waifu Games Performance on Unified Platform in Latin America Q4 2021
Explore the performance metrics of the top 5 Waifu games in Latin America during Q4 2021, highlighting trends in downloads, revenue, and active users.
During the fourth quarter of 2021, the top 5 Waifu games on a unified platform in Latin America showcased varied performance metrics, according to Sensor Tower data. Here’s a closer look at the weekly downloads, revenue, and active users for these popular games.
Waifu - Stripping Clothes from FALCON GLOBAL LTD saw a significant start in downloads, with 263K in the week of December 20, which then declined to 150K by the week of December 27. The game also had a steady increase in weekly active users, rising from 231K to 238K during the same period.
Honkai Impact 3rd, published by COGNOSPHERE PTE. LTD., experienced fluctuations in its weekly revenue, peaking at around $48K in the last week of October and maintaining figures around $46K to $47K in the final weeks of December. Weekly downloads ranged from 18.6K to 28.8K throughout the quarter, while weekly active users remained relatively stable, hovering between 167K and 195K.
Konosuba: Fantastic Days by Sesisoft showed a notable spike in weekly revenue, reaching approximately $24K in the week of November 8. However, it experienced a decline afterward, with revenue decreasing to around $6K by the end of December. Weekly downloads saw a peak of 38K in early November before dropping to 10K by late December. The active user base fluctuated, starting at 96K in late September and dropping to around 50K by the end of the year.
Azur Lane, developed by Yostar Limited, had a varied revenue trend, peaking at $32K in the final week of December. Weekly downloads remained relatively steady, with minor fluctuations between 7.4K and 12.5K. The game also saw a steady increase in active users, growing from 19.7K in late September to 28.3K by the end of December.
Revived Witch, another title from Yostar Limited, showed a declining trend in weekly revenue, starting at approximately $9.5K in early November and decreasing to $2.5K by the end of December. Weekly downloads also decreased from 18K to 7.5K over the same period. Active users remained relatively stable, with minor fluctuations, ending the year with around 12.8K users.
For more detailed insights and data, visit Sensor Tower.